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how to build a roster

How to Build a Roster on a Minutes Budget

A roster is a zero-sum allocation problem before it’s anything else. A team only has so many minutes to give out in a game; five players times a 40-minute game is 200 minutes, or 240… 

basketball recruitment value

The 20th-to-50th Percentile Problem

Sort any league by production and the names at the very top are rarely a surprise. Scouts already know who the best player in EuroLeague is. That’s not where an information edge lives; everyone’s looking… 

the dual registration trap

The Dual-Registration Trap

A lot of European clubs play in two competitions in the same season — a domestic league and a continental one, like EuroCup or FIBA Europe Cup. That means a lot of players have two… 

Two-Way or One-Way?

Box scores are built to flatter scorers. Points are counted every time they happen; defence mostly isn’t. A player who gets 18 a night looks productive on paper even if he’s a turnstile on the… 

the age cliff nobody talks about

The Age Cliff Nobody Talks About

Two players, same league, same position, both averaging 18 points a game. One is 22. One is 30. If you evaluate them purely on the number, you’d treat the signings identically. You shouldn’t. Age isn’t… 

when to trust a stat line

When a Stat Line Is a Mirage

Every scouting department has had this conversation: a name comes up, someone pulls up his numbers, and they’re eye-catching: 19 points, great efficiency, strong on-off numbers. Then someone asks the question that matters more than… 

5 guards to look for

The Numbers Don’t Lie: 5 Guards Who Just Earned Their Move

Every summer, clubs across Europe sign players they’ve been watching on tape for months. What tape rarely shows, at least not clearly enough, is whether a player’s production is real, repeatable and good enough to… 

gamescore what is it

How to Read a Game Score: The One Number That Tells You Everything

Basketball produces an enormous amount of data. Points, rebounds, assists, steals, blocks, turnovers, field goal percentage, true shooting percentage, player efficiency rating, usage rate — the list goes on. For a General Manager or Sporting…